Research
Visibility Driven BVH Build Up Algorithm for Ray Tracing

Visibility Driven BVH Build Up Algorithm for Ray…

The minimization of traversal cost using surface area heuristic is extensively used to build high quality spatial subdivisions and bounding volume hierarchies for ray tracing.…

Theses
Fast rendering algorithms for volumetric data

Fast rendering algorithms for volumetric data

Thesis deals with fast rendering of volumetric objects, especially with objects defined by distance functions (level sets). Implementations written in C++ and with SSE…