CGG
 
PUBLICATIONS

Selected readings:

Most papers are subjects of copyright conditions described in details on web sites of respective publishers.

2010

Günter Enderle Best Paper Award

D. Sýkora, D. Sedláček, S. Jinchao, J. Dingliana, and S. Collins:

Adding Depth to Cartoons Using Sparse Depth (In)equalities

Computer Graphics Forum, vol. 29, no. 2, pp. 615-623, 2010.
V. Havran, J. Filip, and K. Myszkowski:

Bidirectional Texture Function Compression based on the Multilevel Vector Quantization

Computer Graphics Forum, vol. 29, no. 1, pp. 175-190, 2010.

2009

J. Bittner, O. Mattausch, P. Wonka, V. Havran, and M. Wimmer:

Adaptive Global Visibility Sampling

ACM Transactions on Graphics, vol. 28, no. 3, art. 94, 2009.
V. Gassenbauer, J. Křivánek, and K. Bouatouch:

Spatial Directional Radiance Caching

Computer Graphics Forum, vol. 28, no. 4, pp. 1189-1198, 2009.

2008

K. Zhou, E. Zhang, J. Bittner, and P. Wonka:

Visibility-driven Mesh Analysis and Visualization through Graph Cuts

IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 6, pp. 1667-1674, 2008.
L. Kavan, S. Collins, J. Žára, and C. O'Sullivan:

Geometric Skinning with Approximate Dual Quaternion Blending

ACM Transactions on Graphics, vol. 27, no. 4, art. 105, 2008.
M. Čadík:

Perceptual Evaluation of Color-to-Grayscale Image Conversions

Computer Graphics Forum, vol. 27, no. 7, pp. 1745-1754, 2008.
O. Šťava, B. Beneš, M. Brisbin, and J. Křivánek:

Interactive Terrain Modeling Using Hydraulic Erosion

Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
J. Křivánek and M. Colbert:

Real-time Shading with Filtered Importance Sampling

Computer Graphics Forum, vol. 27, no. 4, pp. 1147-1154, 2008.
J. Obert, J. Křivánek, F. Pellacini, D. Sýkora, and S. Pattanaik:

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting

Computer Graphics Forum, vol. 27, no. 4, pp. 1217-1223, 2008.
M. Čadík, M. Wimmer, L. Neumann, and A. Artusi:

Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes

Computers & Grahics, vol. 32, no. 3, pp. 330-352, 2008.
D. Sýkora, D. Sedláček, and K. Riege:

Real-time Color Ball Tracking for Augmented Reality

Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
O. Mattausch, J. Bittner, and M. Wimmer:

CHC++: Coherent Hierarchical Culling Revisited

Computer Graphics Forum, vol. 27, no. 2, pp. 221-230, 2008.
L. Kavan, S. Dobbyn, S. Collins, J. Žára, and C. O'Sullivan:

Polypostors: 2D Polygonal Impostors for 3D Crowds

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.

2007

R. Herzog, V. Havran, S. Kinuwaki, K. Myszkowski, and H.-P. Seidel:

Global Illumination using Photon Ray Splatting

Computer Graphics Forum, vol. 26, no. 3, pp. 503-513, 2007.
O. Mattausch, J. Bittner, P. Wonka, and M. Wimmer:

Optimized Subdivisions for Preprocessed Visibility

Proceedings of Graphics Interface, pp. 335-342, 2007.
V. Havran and J. Bittner:

Ray Tracing with Sparse Boxes

Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
L. Kavan, S. Collins, J. Žára, and C. O'Sullivan:

Skinning with Dual Quaternions

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
L. Kavan, R. McDonnell, S. Dobbyn, J. Žára, and C. O'Sullivan:

Skinning Arbitrary Deformations

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
L. Neumann, M. Čadík, and A. Nemcsics:

An Efficient Perception-Based Adaptive Color to Gray Transformation

Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
M. Čadík:

Perception Motivated Hybrid Approach to Tone Mapping

Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.

2006

L. Kavan, C. O'Sullivan, and J. Žára:

Efficient Collision Detection for Spherical Blend Skinning

Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia , pp. 147-156, 2006.
M. Čadík, M. Wimmer, L. Neumann, and A. Artusi:

Image Attributes and Quality for Evaluation of Tone Mapping Operators

Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
V. Havran, R. Herzog, and H.-P. Seidel:

On the Fast Construction of Spatial Hierarchies for Ray Tracing

Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
I. Wald and V. Havran:

On building fast KD-trees for ray tracing, and on doing that in O(N log N)

Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
O. Mattausch, J. Bittner, and M. Wimmer:

Adaptive Visibility-Driven View Cell Construction

Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
J. Křivánek, K. Bouatouch, S. Pattanaik, and J. Žára:

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping

Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
J. Křivánek, J. Konttinen, S. Pattanaik, K. Bouatouch, and J. Žára:

Fast Approximation to Spherical Harmonic Rotation

Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
M. Colbert, S. Pattanaik, and J. Křivánek:

BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs

IEEE Computer Graphics and Applications, vol. 26, no. 1, pp. 30-36, 2006.
J. Žára:

Web-Based Historical City Walks: Advances and Bottlenecks

PRESENCE: Teleoperators and Virtual Environments, vol. 15, no. 3, pp. 262-277, 2006.
J. Žára:

Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes

Computer Graphics Forum, vol. 25, no. 1, pp. 105-112, 2006.

2005

J. Křivánek, P. Gautron, S. Pattanaik, and K. Bouatouch:

Radiance Caching for Efficient Global Illumination Computation

IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 5, pp. 550-561, 2005.
P. Gautron, J. Křivánek, K. Bouatouch, and S. Pattanaik:

Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm

Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
J. Křivánek, P. Gautron, K. Bouatouch, and S. Pattanaik:

Improved Radiance Gradient Computation

Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
L. Kavan and J. Žára:

Fast Collision Detection for Skeletally Deformable Models

Computer Graphics Forum, vol. 24, no. 3, pp. 363-372, 2005.
L. Kavan and J. Žára:

Spherical Blend Skinning: A Real-time Deformation of Articulated Models

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
D. Sýkora, J. Buriánek, and J. Žára:

Colorization of Black-and-White Cartoons

Image and Vision Computing, vol. 23, no. 9, p. 767-782, 2005.
D. Sýkora, J. Buriánek, and J. Žára:

Sketching Cartoons by Example

Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
D. Sýkora, J. Buriánek, and J. Žára:

Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback

Advances in Visual Computing, vol. 1, pp. 43-50, 2005.
M. Čadík and P. Slavík:

The Naturalness of Reproduced High Dynamic Range Images

Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.

2004

P. Gautron and J. Křivánek:

A Novel Hemispherical Basis for Accurate and Efficient Rendering

In Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
S. Pattanaik, J. Křivánek, and J. Žára:

Adaptive Mesh Subdivision for Precomputed Radiance Transfer

In Proceedings of Spring Conference on Computer Graphics, pp. 104-109. 2004.
D. Sýkora, J. Buriánek, and J. Žára:

Unsupervised Colorization of Black-and-White Cartoons

In Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
M. Čadík and P. Slavík:

Evaluation of Two Principal Approaches to Objective Image Quality Assessment

In Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
J. Žára:

Virtual Reality and Cultural Heritage on the Web

In Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.

2003

K. Bouatouch, J. Křivánek, and J. Žára:

Fast Depth of Field Rendering with Surface Splatting

In Proceedings of Computer Graphics International, pp. 196-201, 2003.
D. Sýkora, J. Buriánek, and J. Žára:

Segmentation of Black and White Cartoons

In Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
L. Kavan and J. Žára:

Real Time Skin Deformation with Bones Blending

In Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.