Efficient Sorting and Searching in Rendering Algorithms
This is the webpage for tutorial T8 presented at Eurographics 2014, Monday April 7, Strasbourg.
Organizer:
Vlastimil Havran, Czech Technical University in Prague
Presenters:
Vlastimil Havran, Czech Technical University in Prague
Jiri Bittner, Czech Technical University in Prague
Documents [PDF]
Tutorial Content
Pages given below are for slides in PDF.
First part (75 minutes)
- Page    2 - Introduction (presenter Vlastimil Havran)
- Page   15 - Introduction to Sorting and Searching (presenter Jiri Bittner)
- Page   31 - Hierarchical Data Structures (presenter Jiri Bittner/Vlastimil Havran)
- Page   62 - Ray Tracing (presenter Vlastimil Havran)
Second part (75 minutes)
- Page 103 - Rasterization and Culling (presenter Jiri Bittner)
- Page 153 - Photon Maps and Ray Maps (presenter Vlastimil Havran)
- Page 189 - Irradiance caching (presenter Vlastimil Havran)
- Page 198 - BRDF and BTF (presenter Vlastimil Havran)
- Page 208 - GPU Sorting and Searching for Rendering (presenter Jiri Bittner)
- Page 223 - Conclusion (presenter Vlastimil Havran/Jiri Bittner)
Acknowledgements
We would like to thank our colleagues for providing us various sources for this
tutorial, in particular to Robert Herzog, Michael Wimmer, Peter Wonka, Tommer Leyvand,
David Luebke, and Hansong Zhang. Special thanks are to Marek Vinkler for his input
to GPU section of the tutorial. This work has been partially supported
by the Czech Science Foundation agency under the research program
P202/12/2413 (OPALIS).
Copyright
The materials on this webpage are copyrighted by Eurographics Association.
Some images used in the tutorial have other copyright (IEEE, ACM). The use
of the material sources for any use has to be done carefully.
This page is maintained by Vlastimil
Havran. It was last updated on 2014 April 7.