cellTriangles | UniformGrid | |
cuCellSize | UniformGrid | |
cuMaximum | UniformGrid | |
cuMinimum | UniformGrid | |
dimX | UniformGrid | |
dimY | UniformGrid | |
dimZ | UniformGrid | |
grid | UniformGrid | |
normals | UniformGrid | |
prepareCudaTexture(float3 &minimum, float3 &maximum, float &cellSize, uint3 &dim, cudaArray *&cudaGrid, uint4 *&triangles, cudaArray *&vertices, cudaArray *&normalsOut) | UniformGrid | |
savedGrid | UniformGrid | |
savedNormals | UniformGrid | |
savedTriangles | UniformGrid | |
savedVertices | UniformGrid | |
totalPoly | UniformGrid | |
totalVertex | UniformGrid | |
transformed | UniformGrid | |
UniformGrid(Scene &scene, int minimalSideSize=-1) (defined in UniformGrid) | UniformGrid | |
videoAllocated | UniformGrid | |
~UniformGrid(void) (defined in UniformGrid) | UniformGrid |