#include <SceneNode.h>
Public Member Functions | |
ObjectInstance (Transformation *transformation, Object *object) | |
Public Attributes | |
Transformation * | transformation |
std::vector< unsigned > | replacementMaterials |
Object * | object |
ObjectInstance::ObjectInstance | ( | Transformation * | transformation, | |
Object * | object | |||
) | [inline] |
std::vector<unsigned> ObjectInstance::replacementMaterials |