Simulation and visalisation of corrosion
In our work we focus on simulation and visualization of corrosion in PBRT system. PBRT system displays scenes using ray tracing. We create color and bump map for the corroded material. We result from real data and physical phenomena, which we consequently use for computing the corrosion. Progress of corrosion is simplified so the simulation needs only few simple parameters. The corroded surface is computed from them. The corroded surface is then used in a scene and this scene is very similar to real surfaces. We have tried this method on few simple scenes where we tried to achieve the best possible and the most realistic result.