Contrallable 3D head model in Maya

The main purpose of this bachelor thesis was to create a fully controllable 3D model of a human head which is designed for an animation production. Creating such a model is a very lengthy process during which it is necessary to follow fundamental rules. The object can be controlled using an interface that affects different parts of the mesh. Its functionality was tested in the final animation. Based on the results it can be inferred that the model meets the required properties. The whole work can serve as a recommended process for creating any objects of a similar nature.