Interactive 360-video in Virtual Reality

This thesis describes the process of recording and playing spherical videos and the process of creating interactive stereoscopic spherical content for HMD. After the research of software used for scene geometry and camera trajectory reconstruction from video the described processes are tested on a short spherical video. The reconstruction data are loaded into Unity game engine, where they're synchronously played alongside with the video. The result of this work is an application for virtual reality devices, which allows you to interact with objects in the spherical video and proves the functionality of described procedures.

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