Practical Texture Mapping for Hand-drawn Cartoon Animations

Daniel Sýkora
CTU in Prague, FEE
Mirela Ben-Chen
Stanford University
Martin Čadík
MPI Informatik
Brian Whited
Walt Disney Animation Studios
Maryann Simmons
Walt Disney Animation Studios

Best Paper Award


We present a novel and practical texture mapping algorithm for hand-drawn cartoons that allows the production of visually rich animations with minimal user effort. Unlike previous techniques, our approach works entirely in the 2D domain and does not require the knowledge or creation of a 3D proxy model. Inspired by the fact that the human visual system tends to focus on the most salient features of a scene, which we observe for hand-drawn cartoons are the contours rather than the interior of regions, we can create the illusion of temporally coherent animation using only rough 2D image registration. This key observation allows us to design a simple yet effective algorithm that significantly reduces the amount of manual labor required to add visually complex detail to an animation, thus enabling efficient cartoon texturing for computer-assisted animation production pipelines. We demonstrate our technique on a variety of input animations as well as provide examples of post-processing operations that can be applied to simulate 3D-like effects entirely in the 2D domain.

Full text   BibTeX

Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering,
pp. 75–83, 2011

(NPAR'11, Vancouver, Canada, August 2011)


Publicly available implementation

Additional supplementary video

=> Back to main page <=